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LinearSWE.h
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1 ///////////////////////////////////////////////////////////////////////////////
2 //
3 // File LinearSWE.h
4 //
5 // For more information, please see: http://www.nektar.info
6 //
7 // The MIT License
8 //
9 // Copyright (c) 2006 Division of Applied Mathematics, Brown University (USA),
10 // Department of Aeronautics, Imperial College London (UK), and Scientific
11 // Computing and Imaging Institute, University of Utah (USA).
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13 // License for the specific language governing rights and limitations under
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31 //
32 // Description: Linear Shallow water equations in primitive variables
33 //
34 ///////////////////////////////////////////////////////////////////////////////
35 
36 #ifndef NEKTAR_SOLVERS_SHALLOWWATERSOLVER_EQUATIONSYSTEMS_LINEARSWE_H
37 #define NEKTAR_SOLVERS_SHALLOWWATERSOLVER_EQUATIONSYSTEMS_LINEARSWE_H
38 
40 
41 namespace Nektar
42 {
43 
44 
45  /**
46  *
47  *
48  **/
49 
51  {
52  public:
53  friend class MemoryManager<LinearSWE>;
54 
55  /// Creates an instance of this class
58  {
60  p->InitObject();
61  return p;
62  }
63  /// Name of class
64  static std::string className;
65 
66  virtual ~LinearSWE();
67 
68  protected:
69 
71 
72  virtual void v_InitObject();
73 
74  /// Still water depth traces
75  Array<OneD, NekDouble> m_dFwd;
76  Array<OneD, NekDouble> m_dBwd;
77 
78  void DoOdeRhs(const Array<OneD, const Array<OneD, NekDouble> > &inarray,
79  Array<OneD, Array<OneD, NekDouble> > &outarray,
80  const NekDouble time);
81 
82  void DoOdeProjection(const Array<OneD, const Array<OneD, NekDouble> > &inarray,
83  Array<OneD, Array<OneD, NekDouble> > &outarray,
84  const NekDouble time);
85 
86  void GetFluxVector(
87  const Array<OneD, const Array<OneD, NekDouble> > &physfield,
88  Array<OneD, Array<OneD, Array<OneD, NekDouble> > > &flux);
89 
91 
92  virtual void v_PrimitiveToConservative( );
93 
94  virtual void v_ConservativeToPrimitive( );
95 
96  const Array<OneD, NekDouble> &GetDepthFwd()
97  {
98  return m_dFwd;
99  }
100  const Array<OneD, NekDouble> &GetDepthBwd()
101  {
102  return m_dBwd;
103  }
104 
105  private:
106 
107  void NumericalFlux1D(Array<OneD, Array<OneD, NekDouble> > &physfield,
108  Array<OneD, Array<OneD, NekDouble> > &numfluxX);
109 
110  void NumericalFlux2D(Array<OneD, Array<OneD, NekDouble> > &physfield,
111  Array<OneD, Array<OneD, NekDouble> > &numfluxX,
112  Array<OneD, Array<OneD, NekDouble> > &numfluxY);
113 
114 
115  void SetBoundaryConditions(Array<OneD, Array<OneD, NekDouble> > &physarray, NekDouble time);
116 
117  void WallBoundary2D(int bcRegion, int cnt, Array<OneD, Array<OneD, NekDouble> > &physarray);
118  void WallBoundary(int bcRegion, int cnt, Array<OneD, Array<OneD, NekDouble> > &physarray);
119 
120  void AddCoriolis( const Array<OneD, const Array<OneD, NekDouble> > &physarray,
121  Array<OneD, Array<OneD, NekDouble> > &outarray);
122 
123  void ConservativeToPrimitive(const Array<OneD, const Array<OneD, NekDouble> >&physin,
124  Array<OneD, Array<OneD, NekDouble> >&physout);
125  void PrimitiveToConservative(const Array<OneD, const Array<OneD, NekDouble> >&physin,
126  Array<OneD, Array<OneD, NekDouble> >&physout);
127 
128  void GetVelocityVector(
129  const Array<OneD, Array<OneD, NekDouble> > &physfield,
130  Array<OneD, Array<OneD, NekDouble> > &velocity);
131  };
132 
133 }
134 
135 #endif
136