Nektar++
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#include <string>
#include <iostream>
#include <NekMeshUtils/MeshElements/Element.h>
#include <NekMeshUtils/MeshElements/Point.h>
#include <NekMeshUtils/MeshElements/Line.h>
#include <NekMeshUtils/MeshElements/Triangle.h>
#include <NekMeshUtils/MeshElements/Quadrilateral.h>
#include <NekMeshUtils/MeshElements/Tetrahedron.h>
#include <NekMeshUtils/MeshElements/Pyramid.h>
#include <NekMeshUtils/MeshElements/Prism.h>
#include <NekMeshUtils/MeshElements/Hexahedron.h>
#include "InputGmsh.h"
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Namespaces | |
Nektar | |
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Nektar::Utilities | |
Functions | |
std::vector< int > | Nektar::Utilities::quadTensorNodeOrdering (const std::vector< int > &nodes, int n) |
Reorder a quadrilateral to appear in Nektar++ ordering from Gmsh. More... | |
std::vector< int > | Nektar::Utilities::triTensorNodeOrdering (const std::vector< int > &nodes, int n) |