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Nektar++
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#include <string>#include <iostream>#include <NekMeshUtils/MeshElements/Element.h>#include <NekMeshUtils/MeshElements/Point.h>#include <NekMeshUtils/MeshElements/Line.h>#include <NekMeshUtils/MeshElements/Triangle.h>#include <NekMeshUtils/MeshElements/Quadrilateral.h>#include <NekMeshUtils/MeshElements/Tetrahedron.h>#include <NekMeshUtils/MeshElements/Pyramid.h>#include <NekMeshUtils/MeshElements/Prism.h>#include <NekMeshUtils/MeshElements/Hexahedron.h>#include "InputGmsh.h"
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Namespaces | |
| Nektar | |
| < | |
| Nektar::Utilities | |
Functions | |
| std::vector< int > | Nektar::Utilities::quadTensorNodeOrdering (const std::vector< int > &nodes, int n) |
| Reorder a quadrilateral to appear in Nektar++ ordering from Gmsh. More... | |
| std::vector< int > | Nektar::Utilities::triTensorNodeOrdering (const std::vector< int > &nodes, int n) |
1.8.8