Nektar++
IProduct.h
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1 ///////////////////////////////////////////////////////////////////////////////
2 //
3 // File: IProduct.h
4 //
5 // For more information, please see: http://www.nektar.info
6 //
7 // The MIT License
8 //
9 // Copyright (c) 2006 Division of Applied Mathematics, Brown University (USA),
10 // Department of Aeronautics, Imperial College London (UK), and Scientific
11 // Computing and Imaging Institute, University of Utah (USA).
12 //
13 // Permission is hereby granted, free of charge, to any person obtaining a
14 // copy of this software and associated documentation files (the "Software"),
15 // to deal in the Software without restriction, including without limitation
16 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 
18 // Software is furnished to do so, subject to the following conditions:
19 //
20 // The above copyright notice and this permission notice shall be included
21 // in all copies or substantial portions of the Software.
22 //
23 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
27 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
28 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
29 // DEALINGS IN THE SOFTWARE.
30 //
31 // Description: IProduct operators in 2D for multiple calls in different operators
32 //
33 ///////////////////////////////////////////////////////////////////////////////
34 
35 #ifndef NEKTAR_LIBRARY_COLLECTIONS_IPRODUCT_H
36 #define NEKTAR_LIBRARY_COLLECTIONS_IPRODUCT_H
37 
38 namespace Nektar
39 {
40 namespace Collections
41 {
42 
43 void QuadIProduct(bool colldir0, bool colldir1, int numElmt,
44  int nquad0, int nquad1,
45  int nmodes0, int nmodes1,
46  const Array<OneD, const NekDouble> &base0,
47  const Array<OneD, const NekDouble> &base1,
48  const Array<OneD, const NekDouble> &jac,
49  const Array<OneD, const NekDouble> &input,
50  Array<OneD, NekDouble> &output,
51  Array<OneD, NekDouble> &wsp);
52 
53 void TriIProduct(bool sortTopVertex, int numElmt, int nquad0,
54  int nquad1, int nmodes0, int nmodes1,
55  const Array<OneD, const NekDouble> &base0,
56  const Array<OneD, const NekDouble> &base1,
57  const Array<OneD, const NekDouble> &jac,
58  const Array<OneD, const NekDouble> &input,
59  Array<OneD, NekDouble> &output,
60  Array<OneD, NekDouble> &wsp);
61 
62 void HexIProduct(bool colldir0, bool colldir1, bool colldir2, int numElmt,
63  int nquad0, int nquad1, int nquad2,
64  int nmodes0, int nmodes1, int nmodes2,
65  const Array<OneD, const NekDouble> &base0,
66  const Array<OneD, const NekDouble> &base1,
67  const Array<OneD, const NekDouble> &base2,
68  const Array<OneD, const NekDouble> &jac,
69  const Array<OneD, const NekDouble> &input,
70  Array<OneD, NekDouble> &output,
71  Array<OneD, NekDouble> &wsp);
72 
73 void PrismIProduct(bool sortTopVert, int numElmt,
74  int nquad0, int nquad1, int nquad2,
75  int nmodes0, int nmodes1, int nmodes2,
76  const Array<OneD, const NekDouble> &base0,
77  const Array<OneD, const NekDouble> &base1,
78  const Array<OneD, const NekDouble> &base2,
79  const Array<OneD, const NekDouble> &jac,
80  const Array<OneD, const NekDouble> &input,
81  Array<OneD, NekDouble> &output,
82  Array<OneD, NekDouble> &wsp);
83 
84 
85 void PyrIProduct(bool sortTopVert, int numElmt,
86  int nquad0, int nquad1, int nquad2,
87  int nmodes0, int nmodes1, int nmodes2,
88  const Array<OneD, const NekDouble> &base0,
89  const Array<OneD, const NekDouble> &base1,
90  const Array<OneD, const NekDouble> &base2,
91  const Array<OneD, const NekDouble> &jac,
92  const Array<OneD, const NekDouble> &input,
93  Array<OneD, NekDouble> &output,
94  Array<OneD, NekDouble> &wsp);
95 
96 
97 void TetIProduct(bool sortTopEdge, int numElmt,
98  int nquad0, int nquad1, int nquad2,
99  int nmodes0, int nmodes1, int nmodes2,
100  const Array<OneD, const NekDouble> &base0,
101  const Array<OneD, const NekDouble> &base1,
102  const Array<OneD, const NekDouble> &base2,
103  const Array<OneD, const NekDouble> &jac,
104  const Array<OneD, const NekDouble> &input,
105  Array<OneD, NekDouble> &output,
106  Array<OneD, NekDouble> &wsp);
107 
108 }
109 }
110 #endif
void HexIProduct(bool colldir0, bool colldir1, bool colldir2, int numElmt, int nquad0, int nquad1, int nquad2, int nmodes0, int nmodes1, int nmodes2, const Array< OneD, const NekDouble > &base0, const Array< OneD, const NekDouble > &base1, const Array< OneD, const NekDouble > &base2, const Array< OneD, const NekDouble > &jac, const Array< OneD, const NekDouble > &input, Array< OneD, NekDouble > &output, Array< OneD, NekDouble > &wsp)
Definition: IProduct.cpp:178
void PyrIProduct(bool sortTopVertex, int numElmt, int nquad0, int nquad1, int nquad2, int nmodes0, int nmodes1, int nmodes2, const Array< OneD, const NekDouble > &base0, const Array< OneD, const NekDouble > &base1, const Array< OneD, const NekDouble > &base2, const Array< OneD, const NekDouble > &jac, const Array< OneD, const NekDouble > &input, Array< OneD, NekDouble > &output, Array< OneD, NekDouble > &wsp)
Definition: IProduct.cpp:427
void QuadIProduct(bool colldir0, bool colldir1, int numElmt, int nquad0, int nquad1, int nmodes0, int nmodes1, const Array< OneD, const NekDouble > &base0, const Array< OneD, const NekDouble > &base1, const Array< OneD, const NekDouble > &jac, const Array< OneD, const NekDouble > &input, Array< OneD, NekDouble > &output, Array< OneD, NekDouble > &wsp)
Definition: IProduct.cpp:48
void TetIProduct(bool sortTopEdge, int numElmt, int nquad0, int nquad1, int nquad2, int nmodes0, int nmodes1, int nmodes2, const Array< OneD, const NekDouble > &base0, const Array< OneD, const NekDouble > &base1, const Array< OneD, const NekDouble > &base2, const Array< OneD, const NekDouble > &jac, const Array< OneD, const NekDouble > &input, Array< OneD, NekDouble > &output, Array< OneD, NekDouble > &wsp)
Definition: IProduct.cpp:522
void TriIProduct(bool sortTopVertex, int numElmt, int nquad0, int nquad1, int nmodes0, int nmodes1, const Array< OneD, const NekDouble > &base0, const Array< OneD, const NekDouble > &base1, const Array< OneD, const NekDouble > &jac, const Array< OneD, const NekDouble > &input, Array< OneD, NekDouble > &output, Array< OneD, NekDouble > &wsp)
Definition: IProduct.cpp:134
void PrismIProduct(bool sortTopVertex, int numElmt, int nquad0, int nquad1, int nquad2, int nmodes0, int nmodes1, int nmodes2, const Array< OneD, const NekDouble > &base0, const Array< OneD, const NekDouble > &base1, const Array< OneD, const NekDouble > &base2, const Array< OneD, const NekDouble > &jac, const Array< OneD, const NekDouble > &input, Array< OneD, NekDouble > &output, Array< OneD, NekDouble > &wsp)
Definition: IProduct.cpp:355