The fluid-structure interaction problem with only one rigid body can be simulated using
the MovingReferenceFrame method. In this method, the grid is fixed to the body
whereas the inertial velocity field is calculated. It should be noted that the output
velocity fields are expressed using the coordinate basis of the moving frame. Further,
note that if you are using the FilterAeroForces, the force vector has
been automatically converted and output in the inertial frame (ground reference
frame).
To use this formulation the user need to specify the force type inside the FORCING tag as
follwos:
1<FORCE TYPE="MovingReferenceFrame"> 2<FRAMEVELOCITY> [MRF FUNCTION NAME] </FRAMEVELOCITY> 3<PIVOTPOINT> x0, y0, z0 </PIVOTPOINT> 4</FORCE>
Here we are required to provide one function for this force type which defines the linear
velocity and the angular velocity of reference frame or both. In the case of rotating frame, i.e.
when we are prescribing the angular velocity of reference frame, we can provide a coordinate
of PIVOTPOINT, around which the frame is rotating. If no pivot point provided, the origin of
coordinates in the moving reference frame will be used as the pivot point. Note that the
frame velocities (both linear and angular velocities) must be defined in the inertial
stationary frame of reference,i.e. ground reference frame (and expressed using the basis
of inertial stationary frame), however, the Poivot point is in the moving reference
frame.
Examples of linear and angular velocity funcitons together with their usage in the Forcing is shown below:
1<CONDITIONS> 2 3<FUNCTION NAME="VelMRF"> 4<E VAR="u" VALUE="2*sin(PI*t)" /> 5<E VAR="v" VALUE="0.1" /> 6<E VAR="w" VALUE="0" /> 7<E VAR="Omega_x" VALUE="0" /> 8<E VAR="Omega_y" VALUE="0" /> 9<E VAR="Omega_z" VALUE="0.3*cos(2*PI*t)" /> 10</FUNCTION> 11 12</CONDITIONS> 13 14<FORCING> 15 16<FORCE TYPE="MovingReferenceFrame"> 17<FRAMEVELOCITY> VelMRF </FRAMEVELOCITY> 18<PIVOTPOINT> 0.2, 0.0, 0.0 </PIVOTPOINT> 19</FORCE> 20 21</FORCING>
The moving frame function defines the velocity of the body frame observed in the inertial reference frame
This means that these functions (such as the VelMRF in the above example) are defined and
expressed in the stationary inertial frame (ground frame).
Here, u0 = (u, v, w) is the translational velocity, Ω = (Omega_x, Omega_y, Omega_z) is the angular velocity. x0 = (0.2,0.0,0.0) is the rotation pivot and it is fixed in the body frame. Translational motion is allowed for all dimensions while rotational motion is currently restricted to z (omega_z) for 2D, 3DH1D and full 3D simulations.
Finally, note that when using MovingReferenceFrame force type, for any open part of the
computational domain that the user specifies the velocity, such as inlet and free stream
boundary conditions, the USERDEFINEDTYPE="MovingFrameDomainVel" tag can be used for
velocity components. For example if boundary ID=2 is the inlet with Uinfx and Uinfy the
values of inlet velocities defined as parameters, the boundary condition for this boundary
becomes:
1<REGION REF="2"> 2<D VAR="u" USERDEFINEDTYPE="MovingFrameDomainVel" VALUE="Uinfx" /> 3<D VAR="v" USERDEFINEDTYPE="MovingFrameDomainVel" VALUE="Uinfy" /> 4<N VAR="p" USERDEFINEDTYPE="H" VALUE="0" /> 5</REGION>
for the wall boundary conditions on the surface of the body, we need to use MRFWall tag as
shown below:
1<REGION REF="0"> 2<D VAR="u" USERDEFINEDTYPE="MRFWall" VALUE="Uinfx" /> 3<D VAR="v" USERDEFINEDTYPE="MRFWall" VALUE="Uinfy" /> 4<N VAR="p" USERDEFINEDTYPE="H" VALUE="0" /> 5</REGION>
The outlet and pressure boundary conditions are the same as before. In practical, It is not
necessary to set the MovingFrameDomainVel or MRFWall tag for all velocity components. In
the circumstance when the analytical solution of a velocity component in the body frame is
available, the value can still be prescribed as a normal Dirichlet-type boundary
condition.
In addition to the prescribed motion, the frame velocity can also be determined from the fluid-body interaction. One example is as follows:
1<CONDITIONS> 2<FUNCTION NAME="VelMRF"> 3<E VAR="u" VALUE="0.0" /> 4<E VAR="v" VALUE="0" /> 5<E VAR="Omega_z" VALUE="cos(t)"/> 6</FUNCTION> 7 8<FUNCTION NAME="InitDisp"> 9<E VAR="x" VALUE="0" /> 10<E VAR="y" VALUE="0" /> 11<E VAR="Theta_z" VALUE="0"/> 12</FUNCTION> 13 14<FUNCTION NAME="ExtForce"> 15<E VAR="fx" VALUE="-1" /> 16<E VAR="fy" VALUE="0" /> 17<E VAR="Mz" VALUE="0"/> 18</FUNCTION> 19</CONDITIONS> 20 21<FORCING> 22<FORCE TYPE="MovingReferenceFrame"> 23<FRAMEVELOCITY> VelMRF </FRAMEVELOCITY> 24<EXTERNALFORCE> ExtForce </EXTERNALFORCE> 25<INITIALDISPLACEMENT> InitDisp </INITIALDISPLACEMENT> 26<MASS> 1.0, 0., 0, 0,1,0, 0,0,1 </MASS> 27<MOTIONPRESCRIBED> 0, 1 ,1 </MOTIONPRESCRIBED> 28<PIVOTPOINT> 0. , 0,0 </PIVOTPOINT> 29</FORCE> 30</FORCING>
The meanings of the parameters are:
| Option name | Description | Default |
MOTIONPRESCRIBED | A vector that denotes a
certain degree of freedom
is prescribed
by the | 1 |
EXTERNALFORCE | External force exerted on the body, (fx, fy, fz, Mx, My, Mz). | 0 |
MASS | Mass matrix of the body system. Its size is 3 × 3 in 2D and 4 × 4 in 3D. | 0 |
DAMPING | Damper matrix of the body system. Its size is 3 × 3 in 2D and 4 × 4 in 3D. | 0 |
RIGIDITY | Stiffness matrix of the body system. Its size is 3 × 3 in 2D and 4 × 4 in 3D. | 0 |
INITIALDISPLACEMENT | A function to set the initial displacement of the body, (x, y, z, Theta_x, Theta_y, Theta_z). | 0 |
TRAVELINGWAVESPEED | A traveling wave motion can be set to simulation problem such as a traveling wave propagating along an infinite geometry. | 0 |
OutputFile | Output file name. | SessionFileName.mrf |
OutputFrequency | Output frequency of the body’s motion. | 1 |