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Nektar::Utilities::InputTec Class Reference

Converter for VTK files. More...

#include <InputStarTec.h>

Inheritance diagram for Nektar::Utilities::InputTec:
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Collaboration diagram for Nektar::Utilities::InputTec:
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Public Member Functions

 InputTec (MeshSharedPtr m)
virtual ~InputTec ()
virtual void Process ()
 Populate and validate required data structures.
void ReadZone (int &nComposite)
- Public Member Functions inherited from Nektar::Utilities::InputModule
 InputModule (FieldSharedPtr p_m)
void AddFile (string fileType, string fileName)
 InputModule (MeshSharedPtr p_m)
void OpenStream ()
 Open a file for input.
- Public Member Functions inherited from Nektar::Utilities::Module
 Module (FieldSharedPtr p_f)
virtual void Process (po::variables_map &vm)=0
void RegisterConfig (string key, string value)
 Register a configuration option with a module.
void PrintConfig ()
 Print out all configuration options for a module.
void SetDefaults ()
 Sets default configuration options for those which have not been set.
bool GetRequireEquiSpaced (void)
void SetRequireEquiSpaced (bool pVal)
 Module (MeshSharedPtr p_m)
void RegisterConfig (string key, string value)
void PrintConfig ()
void SetDefaults ()
MeshSharedPtr GetMesh ()
virtual void ProcessVertices ()
 Extract element vertices.

Static Public Member Functions

static ModuleSharedPtr create (MeshSharedPtr m)
 Creates an instance of this class.

Static Public Attributes

static ModuleKey className

Protected Member Functions

void GenElement3D (vector< NodeSharedPtr > &Nodes, int i, vector< int > &ElementFaces, vector< vector< int > > &FaceNodes, int ncomposite, bool DoOrient)
void GenElement2D (vector< NodeSharedPtr > &Nodes, int i, vector< int > &ElementFaces, vector< vector< int > > &FaceNodes, int ncomposite)
Array< OneD, int > SortEdgeNodes (vector< NodeSharedPtr > &Nodes, vector< int > &ElementFaces, vector< vector< int > > &FaceNodes)
Array< OneD, int > SortFaceNodes (vector< NodeSharedPtr > &Nodes, vector< int > &ElementFaces, vector< vector< int > > &FaceNodes)
void ResetNodes (vector< NodeSharedPtr > &Nodes, Array< OneD, vector< int > > &ElementFaces, vector< vector< int > > &FaceNodes)
- Protected Member Functions inherited from Nektar::Utilities::InputModule
void PrintSummary ()
 Print summary of elements.
void PrintSummary ()
 Print summary of elements.
- Protected Member Functions inherited from Nektar::Utilities::Module
virtual void ProcessEdges (bool ReprocessEdges=true)
 Extract element edges.
virtual void ProcessFaces (bool ReprocessFaces=true)
 Extract element faces.
virtual void ProcessElements ()
 Generate element IDs.
virtual void ProcessComposites ()
 Generate composites.
void ReorderPrisms (PerMap &perFaces)
 Reorder node IDs so that prisms and tetrahedra are aligned correctly.
void PrismLines (int prism, PerMap &perFaces, set< int > &prismsDone, vector< ElementSharedPtr > &line)

Additional Inherited Members

- Protected Attributes inherited from Nektar::Utilities::InputModule
set< string > m_allowedFiles
std::ifstream m_mshFile
 Input stream.

Detailed Description

Converter for VTK files.

Definition at line 47 of file InputStarTec.h.

Constructor & Destructor Documentation

Nektar::Utilities::InputTec::InputTec ( MeshSharedPtr  m)

Definition at line 61 of file InputStarTec.cpp.

{
}
Nektar::Utilities::InputTec::~InputTec ( )
virtual

Definition at line 66 of file InputStarTec.cpp.

{
}

Member Function Documentation

static ModuleSharedPtr Nektar::Utilities::InputTec::create ( MeshSharedPtr  m)
inlinestatic

Creates an instance of this class.

Definition at line 51 of file InputStarTec.h.

{
return MemoryManager<InputTec>::AllocateSharedPtr(m);
}
void Nektar::Utilities::InputTec::GenElement2D ( vector< NodeSharedPtr > &  Nodes,
int  i,
vector< int > &  ElementFaces,
vector< vector< int > > &  FaceNodes,
int  ncomposite 
)
protected

Definition at line 676 of file InputStarTec.cpp.

References ASSERTL0, Nektar::LibUtilities::NekFactory< tKey, tBase, >::CreateInstance(), Nektar::LibUtilities::eQuadrilateral, Nektar::LibUtilities::eTriangle, Nektar::Utilities::GetElementFactory(), Nektar::Utilities::Module::m_mesh, and SortEdgeNodes().

Referenced by ReadZone().

{
// set up Node list
if(ElementFaces.size() == 3)
{
}
else if(ElementFaces.size() == 4)
{
}
else
{
ASSERTL0(false,"Not set up for elements which are not Tets or Prism");
}
// Create element tags
vector<int> tags;
tags.push_back(nComposite);
// make unique node list
vector<NodeSharedPtr> nodeList;
Array<OneD, int> Nodes = SortEdgeNodes(VertNodes, ElementFaces, FaceNodes);
for(int j = 0; j < Nodes.num_elements(); ++j)
{
nodeList.push_back(VertNodes[Nodes[j]]);
}
// Create element
ElmtConfig conf(elType,1,true,true);
nodeList,tags);
m_mesh->m_element[E->GetDim()].push_back(E);
}
void Nektar::Utilities::InputTec::GenElement3D ( vector< NodeSharedPtr > &  Nodes,
int  i,
vector< int > &  ElementFaces,
vector< vector< int > > &  FaceNodes,
int  ncomposite,
bool  DoOrient 
)
protected

Definition at line 717 of file InputStarTec.cpp.

References ASSERTL0, Nektar::LibUtilities::NekFactory< tKey, tBase, >::CreateInstance(), Nektar::LibUtilities::ePrism, Nektar::LibUtilities::ePyramid, Nektar::LibUtilities::eTetrahedron, Nektar::Utilities::GetElementFactory(), Nektar::Utilities::Module::m_mesh, and SortFaceNodes().

Referenced by ReadZone().

{
// set up Node list
Array<OneD, int> Nodes = SortFaceNodes(VertNodes, ElementFaces, FaceNodes);
int nnodes = Nodes.num_elements();
map<LibUtilities::ShapeType,int> domainComposite;
// Set Nodes -- Not sure we need this so could
//m_mesh->m_node = VertNodes;
// element type
if(nnodes == 4)
{
}
else if(nnodes == 5)
{
}
else if(nnodes == 6)
{
}
else
{
ASSERTL0(false,"Not set up for elements which are not Tets or Prism");
}
// Create element tags
vector<int> tags;
tags.push_back(nComposite);
// make unique node list
vector<NodeSharedPtr> nodeList;
for(int j = 0; j < Nodes.num_elements(); ++j)
{
nodeList.push_back(VertNodes[Nodes[j]]);
}
// Create element
if(elType != LibUtilities::ePyramid)
{
ElmtConfig conf(elType,1,true,true,DoOrient);
nodeList,tags);
m_mesh->m_element[E->GetDim()].push_back(E);
}
else
{
cout << "Warning: Pyramid detected " << endl;
}
}
void Nektar::Utilities::InputTec::Process ( )
virtual

Populate and validate required data structures.

Tecplot file Polyhedron format contains a list of nodes, a node count per face, the node ids, Element ids that are on the left of each face and Element ids which are on the right of each face. There are then a series of zone of each surface. In the case of a surface the number of nodes is not provided indicating it is a 2D zone

Parameters
pFilenameFilename of Tecplot file to read.

Implements Nektar::Utilities::Module.

Definition at line 82 of file InputStarTec.cpp.

References Nektar::Utilities::Module::m_mesh, Nektar::Utilities::InputModule::m_mshFile, Nektar::Utilities::InputModule::OpenStream(), Nektar::Utilities::InputModule::PrintSummary(), Nektar::Utilities::Module::ProcessComposites(), Nektar::Utilities::Module::ProcessEdges(), Nektar::Utilities::Module::ProcessElements(), Nektar::Utilities::Module::ProcessFaces(), and ReadZone().

{
m_mesh->m_expDim = 3;
m_mesh->m_spaceDim = 3;
if (m_mesh->m_verbose)
{
cout << "InputStarTec: Start reading file..." << endl;
}
string line, word;
// Open the file stream.
int nComposite = 0;
// read first zone (Hopefully 3D)
while (!m_mshFile.eof())
{
getline(m_mshFile, line);
if(line.find("ZONE") != string::npos)
{
ReadZone(nComposite);
break;
}
}
// read remaining 2D zones
while (!m_mshFile.eof())
{
if(line.find("ZONE") != string::npos)
{
ReadZone(nComposite);
}
}
m_mshFile.close();
}
void Nektar::Utilities::InputTec::ReadZone ( int &  nComposite)

Definition at line 128 of file InputStarTec.cpp.

References ASSERTL0, GenElement2D(), GenElement3D(), Nektar::iterator, Nektar::Utilities::Module::m_mesh, Nektar::Utilities::InputModule::m_mshFile, Nektar::Utilities::Module::ProcessVertices(), and ResetNodes().

Referenced by Process().

{
int i;
string line,tag;
int nfaces, nnodes, nelements;
int start,end;
stringstream s;
NekDouble value;
streampos pos;
static int zcnt=1;
// Read Zone Header
nnodes = nfaces = nelements = 0;
while (!m_mshFile.eof())
{
pos = m_mshFile.tellg();
getline(m_mshFile, line);
boost::to_upper(line);
// cehck to see if readable data.
if(sscanf(line.c_str(),"%lf",&value) == 1)
{
m_mshFile.seekg(pos);
break;
}
if ((line.find("NODES") != string::npos)&&
(line.find("TOTALNUMFACENODES") == string::npos))
{
s.clear();
s.str(line);
tag = s.str();
start = tag.find("NODES=");
end = tag.find_first_of(',',start);
nnodes = atoi(tag.substr(start+6,end).c_str());
}
if ((line.find("FACES") != string::npos)&&
(line.find("NUMCONNECTEDBOUNDARYFACES") == string::npos))
{
s.clear();
s.str(line);
tag = s.str();
start = tag.find("FACES=");
end = tag.find_first_of(',',start);
nfaces = atoi(tag.substr(start+6,end).c_str());
}
if (line.find("ELEMENTS") != string::npos)
{
s.clear();
s.str(line);
tag = s.str();
start = tag.find("ELEMENTS=");
end = tag.find_first_of(',',start);
nelements = atoi(tag.substr(start+9,end).c_str());
}
if (line.find("ZONETYPE") != string::npos)
{
s.clear();
s.str(line);
if((line.find("FEPOLYGON") == string::npos)&&
(line.find("FEPOLYHEDRON") == string::npos))
{
ASSERTL0(false,"Routine only set up for FEPolygon or FEPolyhedron");
}
}
}
if(!nnodes) // No zone found
{
return;
}
cout << "Setting up zone "<< zcnt++;
vector<NekDouble> x,y,z;
// Read in Nodes
for(i = 0; i < nnodes; ++i)
{
m_mshFile >> value;
x.push_back(value);
}
for(i = 0; i < nnodes; ++i)
{
m_mshFile >> value;
y.push_back(value);
}
for(i = 0; i < nnodes; ++i)
{
m_mshFile >> value;
z.push_back(value);
}
std::vector<NodeSharedPtr> Nodes;
for(i = 0; i < nnodes; ++i)
{
Nodes.push_back(boost::shared_ptr<Node>(new Node(i,x[i],y[i],z[i])));
}
// Read Node count per face
getline(m_mshFile, line);
if(line.find("node count per face") == string::npos)
{
if(line.find("face nodes") == string::npos)
{
getline(m_mshFile,line);
}
}
s.clear();
s.str(line);
vector<int> Nodes_per_face;
if(line.find("node count per face") != string::npos)
{
int nodes;
for(i = 0; i < nfaces; ++i)
{
m_mshFile>> nodes;
ASSERTL0(nodes <= 4,"Can only handle meshes with "
"up to four nodes per face");
Nodes_per_face.push_back(nodes);
}
// Read next line
getline(m_mshFile, line);
}
// Read face nodes;
if(line.find("face nodes") == string::npos)
{
getline(m_mshFile,line);
}
s.clear();
s.str(line);
vector<vector<int> > FaceNodes;
if(line.find("face nodes") != string::npos)
{
for(i = 0; i < nfaces; ++i)
{
// check to see if Nodes_per_face is defined and
// if not assume 2 nodes for 2D case
int nodes = (Nodes_per_face.size())? Nodes_per_face[i]: 2;
int nodeID;
vector<int> Fnodes;
for(int j = 0; j < nodes; ++j)
{
m_mshFile>> nodeID;
Fnodes.push_back(nodeID-1);
}
FaceNodes.push_back(Fnodes);
}
}
else
{
ASSERTL0(false,"Failed to find face node section");
}
// Read left elements
Array<OneD, vector< int> > ElementFaces(nelements);
// check to see if next line contains left elements
getline(m_mshFile, line);
if(line.find("left elements") == string::npos)
{
getline(m_mshFile,line);
}
if(line.find("left elements") != string::npos)
{
int elmtID;
for(i = 0; i < nfaces; ++i)
{
m_mshFile>> elmtID;
if(elmtID > 0)
{
ElementFaces[elmtID-1].push_back(i);
}
}
}
else
{
ASSERTL0(false,"Left element not found");
}
// check to see if next line contains right elements
getline(m_mshFile, line);
if(line.find("right elements") == string::npos)
{
getline(m_mshFile, line);
}
if(line.find("right elements") != string::npos)
{
int elmtID;
for(i = 0; i < nfaces; ++i)
{
m_mshFile>> elmtID;
if(elmtID > 0)
{
ElementFaces[elmtID-1].push_back(i);
}
}
// read to end of line
getline(m_mshFile, line);
}
else
{
ASSERTL0(false,"Left element not found");
}
if(Nodes_per_face.size()) // 3D Zone
{
cout << " (3D) "<< endl;
// Reset node ordering so that all prism faces have
// consistent numbering for singular vertex re-ordering
ResetNodes(Nodes,ElementFaces,FaceNodes);
m_mesh->m_node = Nodes;
// create Prisms/Pyramids first
for(i = 0; i < nelements; ++i)
{
if(ElementFaces[i].size() > 4)
{
GenElement3D(Nodes,i,ElementFaces[i],FaceNodes,nComposite,true);
}
}
nComposite++;
// create Tets second
for(i = 0; i < nelements; ++i)
{
if(ElementFaces[i].size() == 4)
{
GenElement3D(Nodes,i,ElementFaces[i],FaceNodes,nComposite,true);
}
}
nComposite++;
}
else // 2D Zone
{
cout << " (2D)" << endl;
// find ids of VertNodes from m_mesh->m_vertexSet so that we can identify
for(i = 0; i < Nodes.size(); ++i)
{
NodeSet::iterator it = m_mesh->m_vertexSet.find(Nodes[i]);
if (it == m_mesh->m_vertexSet.end())
{
ASSERTL0(false,"Failed to find face vertex in 3D list");
}
else
{
Nodes[i] = *it;
}
}
for(i = 0; i < nelements; ++i)
{
GenElement2D(Nodes,i,ElementFaces[i],FaceNodes,nComposite);
}
nComposite++;
}
}
void Nektar::Utilities::InputTec::ResetNodes ( vector< NodeSharedPtr > &  Nodes,
Array< OneD, vector< int > > &  ElementFaces,
vector< vector< int > > &  FaceNodes 
)
protected

Definition at line 433 of file InputStarTec.cpp.

References ASSERTL1, Nektar::iterator, Nektar::Utilities::PrismLineFaces(), and SortFaceNodes().

Referenced by ReadZone().

{
int i,j;
Array<OneD,int> NodeReordering(Vnodes.size(),-1);
int face1_map[3] = {0,1,4};
int face3_map[3] = {3,2,5};
int nodeid = 0;
map<int,bool> FacesRenumbered;
// Determine Prism triangular face connectivity.
vector<vector<int> > FaceToPrisms(FaceNodes.size());
vector<vector<int> > PrismToFaces(ElementFaces.num_elements());
map<int,int> Prisms;
// generate map of prism-faces to prisms and prism to
// triangular-faces as well as ids of each prism.
for(i = 0; i < ElementFaces.num_elements(); ++i)
{
// Find Prism (and pyramids!).
if(ElementFaces[i].size() == 5)
{
vector<int> LocTriFaces;
// Find triangular faces
for(j = 0; j < ElementFaces[i].size(); ++j)
{
if(FaceNodes[ElementFaces[i][j]].size() == 3)
{
LocTriFaces.push_back(j);
}
}
if(LocTriFaces.size() == 2) //prism otherwise a pyramid
{
Prisms[i] = i;
PrismToFaces[i].push_back(ElementFaces[i][LocTriFaces[0]]);
PrismToFaces[i].push_back(ElementFaces[i][LocTriFaces[1]]);
FaceToPrisms[ElementFaces[i][LocTriFaces[0]]].push_back(i);
FaceToPrisms[ElementFaces[i][LocTriFaces[1]]].push_back(i);
}
}
}
vector<bool> FacesDone(FaceNodes.size(),false);
vector<bool> PrismDone(ElementFaces.num_elements(),false);
// For every prism find the list of prismatic elements
// that represent an aligned block of cells. Then renumber
// these blocks consecutativiesly
for(PrismIt = Prisms.begin(); PrismIt != Prisms.end(); ++PrismIt)
{
int elmtid = PrismIt->first;
map<int,int> facelist;
if(PrismDone[elmtid])
{
continue;
}
else
{
// Generate list of faces in list
PrismLineFaces(elmtid, facelist, FaceToPrisms,
PrismToFaces, PrismDone);
// loop over faces and number vertices of associated prisms.
for(faceIt = facelist.begin(); faceIt != facelist.end(); faceIt++)
{
int faceid = faceIt->second;
for(i = 0; i < FaceToPrisms[faceid].size(); ++i)
{
int prismid = FaceToPrisms[faceid][i];
if((FacesDone[PrismToFaces[prismid][0]] == true)&&
(FacesDone[PrismToFaces[prismid][1]] == true))
{
continue;
}
Array<OneD, int> Nodes = SortFaceNodes(Vnodes,
ElementFaces[prismid],
FaceNodes);
if((FacesDone[PrismToFaces[prismid][0]] == false)&&
(FacesDone[PrismToFaces[prismid][1]] == false))
{
// number all nodes consecutive since
// already correctly re-arranged.
for(i = 0; i < 3; ++i)
{
if(NodeReordering[Nodes[face1_map[i]]] == -1)
{
NodeReordering[Nodes[face1_map[i]]] = nodeid++;
}
}
for(i = 0; i < 3; ++i)
{
if(NodeReordering[Nodes[face3_map[i]]] == -1)
{
NodeReordering[Nodes[face3_map[i]]] = nodeid++;
}
}
}
else if((FacesDone[PrismToFaces[prismid][0]] == false)&&
(FacesDone[PrismToFaces[prismid][1]] == true))
{
// find node of highest id
int max_id1,max_id2;
max_id1 = (NodeReordering[Nodes[face3_map[0]]] <
NodeReordering[Nodes[face3_map[1]]] )? 1:0;
max_id2 = (NodeReordering[Nodes[face3_map[max_id1]]] <
NodeReordering[Nodes[face3_map[2]]] )? 2:max_id1;
// add numbering according to order of
int id0 = (max_id1== 1)? 0:1;
if(NodeReordering[Nodes[face1_map[id0]]] == -1)
{
NodeReordering[Nodes[face1_map[id0]]] =
nodeid++;
}
if(NodeReordering[Nodes[face1_map[max_id1]]] == -1)
{
NodeReordering[Nodes[face1_map[max_id1]]] =
nodeid++;
}
if(NodeReordering[Nodes[face1_map[max_id2]]] == -1)
{
NodeReordering[Nodes[face1_map[max_id2]]] =
nodeid++;
}
}
else if((FacesDone[PrismToFaces[prismid][0]] == true)&&
(FacesDone[PrismToFaces[prismid][1]] == false))
{
// find node of highest id
int max_id1,max_id2;
max_id1 = (NodeReordering[Nodes[face1_map[0]]] <
NodeReordering[Nodes[face1_map[1]]] )? 1:0;
max_id2 = (NodeReordering[Nodes[face1_map[max_id1]]] <
NodeReordering[Nodes[face1_map[2]]] )? 2:max_id1;
// add numbering according to order of
int id0 = (max_id1== 1)? 0:1;
if(NodeReordering[Nodes[face3_map[id0]]] == -1)
{
NodeReordering[Nodes[face3_map[id0]]] =
nodeid++;
}
if(NodeReordering[Nodes[face3_map[max_id1]]] == -1)
{
NodeReordering[Nodes[face3_map[max_id1]]] =
nodeid++;
}
if(NodeReordering[Nodes[face3_map[max_id2]]] == -1)
{
NodeReordering[Nodes[face3_map[max_id2]]] =
nodeid++;
}
}
}
}
}
}
// fill in any unset nodes at from other shapes
for(i = 0; i < NodeReordering.num_elements(); ++i)
{
if(NodeReordering[i] == -1)
{
NodeReordering[i] = nodeid++;
}
}
ASSERTL1(nodeid == NodeReordering.num_elements(),"Have not renumbered all nodes");
// Renumbering successfull so resort nodes and faceNodes;
for(i = 0; i < FaceNodes.size(); ++i)
{
for(j = 0; j < FaceNodes[i].size(); ++j)
{
FaceNodes[i][j] = NodeReordering[FaceNodes[i][j]];
}
}
vector<NodeSharedPtr> save(Vnodes);
for(i = 0; i < Vnodes.size(); ++i)
{
Vnodes[NodeReordering[i]] = save[i];
Vnodes[NodeReordering[i]]->SetID(NodeReordering[i]);
}
}
Array< OneD, int > Nektar::Utilities::InputTec::SortEdgeNodes ( vector< NodeSharedPtr > &  Nodes,
vector< int > &  ElementFaces,
vector< vector< int > > &  FaceNodes 
)
protected

Definition at line 778 of file InputStarTec.cpp.

References ASSERTL1, Nektar::Utilities::Node::curl(), and Nektar::Utilities::Node::dot().

Referenced by GenElement2D().

{
int i,j;
Array<OneD, int> returnval;
if(ElementFaces.size() == 3) // Triangle
{
returnval = Array<OneD, int>(3);
returnval[0] = FaceNodes[ElementFaces[0]][0];
returnval[1] = FaceNodes[ElementFaces[0]][1];
// Find third node index;
for(i = 0; i < 2; ++i)
{
if((FaceNodes[ElementFaces[1]][i] != returnval[0])&&(FaceNodes[ElementFaces[1]][i] != returnval[1]))
{
returnval[2]= FaceNodes[ElementFaces[1]][i];
break;
}
}
}
else if(ElementFaces.size() == 4) // quadrilateral
{
returnval = Array<OneD, int>(4);
int indx0 = FaceNodes[ElementFaces[0]][0];
int indx1 = FaceNodes[ElementFaces[0]][1];
int indx2,indx3;
indx2 = indx3 = -1;
// Find third, fourth node index;
for(j = 1; j < 4; ++j)
{
for(i = 0; i < 2; ++i)
{
if((FaceNodes[ElementFaces[j]][i] != indx0)&&(FaceNodes[ElementFaces[j]][i] != indx1))
{
if(indx2 == -1)
{
indx2 = FaceNodes[ElementFaces[j]][i];
}
else if(indx2 != -1)
{
if(FaceNodes[ElementFaces[j]][i] != indx2)
{
indx3 = FaceNodes[ElementFaces[j]][i];
}
}
}
}
}
ASSERTL1((indx2 != -1)&&(indx3 != -1),"Failed to find vertex 3 or 4");
// calculate 0-1,
Node a = *(Vnodes[indx1]) - *(Vnodes[indx0]);
// calculate 0-2,
Node b = *(Vnodes[indx2]) - *(Vnodes[indx0]);
Node acurlb = a.curl(b);
// calculate 2-1,
Node c = *(Vnodes[indx1]) - *(Vnodes[indx2]);
// calculate 3-2,
Node d = *(Vnodes[indx3]) - *(Vnodes[indx2]);
Node acurld = a.curl(d);
NekDouble acurlb_dot_acurld = acurlb.dot(acurld);
if(acurlb_dot_acurld > 0.0)
{
returnval[0] = indx0;
returnval[1] = indx1;
returnval[2] = indx2;
returnval[3] = indx3;
}
else
{
returnval[0] = indx0;
returnval[1] = indx1;
returnval[2] = indx3;
returnval[3] = indx2;
}
}
return returnval;
}
Array< OneD, int > Nektar::Utilities::InputTec::SortFaceNodes ( vector< NodeSharedPtr > &  Nodes,
vector< int > &  ElementFaces,
vector< vector< int > > &  FaceNodes 
)
protected

Definition at line 869 of file InputStarTec.cpp.

References ASSERTL0, ASSERTL1, Nektar::Utilities::Node::curl(), and Nektar::Utilities::Node::dot().

Referenced by GenElement3D(), and ResetNodes().

{
int i,j;
Array<OneD, int> returnval;
if(ElementFaces.size() == 4) // Tetrahedron
{
ASSERTL1(FaceNodes[ElementFaces[0]].size() == 3,"Face is not triangular");
returnval = Array<OneD, int>(4);
int indx0 = FaceNodes[ElementFaces[0]][0];
int indx1 = FaceNodes[ElementFaces[0]][1];
int indx2 = FaceNodes[ElementFaces[0]][2];
int indx3 = -1;
// calculate 0-1,
Node a = *(Vnodes[indx1]) - *(Vnodes[indx0]);
// calculate 0-2,
Node b = *(Vnodes[indx2]) - *(Vnodes[indx0]);
// Find fourth node index;
ASSERTL1(FaceNodes[ElementFaces[1]].size() == 3,"Face is not triangular");
for(i = 0; i < 3; ++i)
{
if((FaceNodes[ElementFaces[1]][i] != indx0)&&(FaceNodes[ElementFaces[1]][i] != indx1)&&(FaceNodes[ElementFaces[1]][i] != indx2))
{
indx3 = FaceNodes[ElementFaces[1]][i];
break;
}
}
// calculate 0-3,
Node c = *(Vnodes[indx3]) - *(Vnodes[indx0]);
Node acurlb = a.curl(b);
NekDouble acurlb_dotc = acurlb.dot(c);
if(acurlb_dotc < 0.0)
{
returnval[0] = indx0;
returnval[1] = indx1;
returnval[2] = indx2;
returnval[3] = indx3;
}
else
{
returnval[0] = indx1;
returnval[1] = indx0;
returnval[2] = indx2;
returnval[3] = indx3;
}
}
else if(ElementFaces.size() == 5) //prism or pyramid
{
int triface0, triface1;
int quadface0 = -1;
bool isPrism = true;
//find ids of tri faces and first quad face
triface0 = triface1 = -1;
for(i = 0; i < 5; ++i)
{
if(FaceNodes[ElementFaces[i]].size() == 3)
{
if(triface0 == -1)
{
triface0 = i;
}
else if (triface1 == -1)
{
triface1 = i;
}
else
{
isPrism = false;
}
}
if(FaceNodes[ElementFaces[i]].size() == 4)
{
if(quadface0 == -1)
{
quadface0 = i;
}
}
}
if(isPrism) //Prism
{
returnval = Array<OneD, int>(6);
}
else //Pyramid
{
returnval = Array<OneD, int>(5);
}
// find matching nodes between triface0 and triquad0
int indx0,indx1,indx2,indx3,indx4;
indx0 = indx1 = indx2 = indx3 = indx4 = -1;
// Loop over all quad nodes and if they match any
// triangular nodes If they do set these to indx0 and
// indx1 and if not set it to indx2, indx3
for(i = 0; i < 4; ++i)
{
for(j = 0; j < 3; ++j)
{
if(FaceNodes[ElementFaces[triface0]][j] ==
FaceNodes[ElementFaces[quadface0]][i])
{
break; // same node break
}
}
if(j == 3) // Vertex not in quad face
{
if(indx2 == -1)
{
indx2 = FaceNodes[ElementFaces[quadface0]][i];
}
else if(indx3 == -1)
{
indx3 = FaceNodes[ElementFaces[quadface0]][i];
}
else
{
ASSERTL0(false,"More than two vertices do not match triangular face");
}
}
else // if found match then set indx0,indx1;
{
if(indx0 == -1)
{
indx0 = FaceNodes[ElementFaces[quadface0]][i];
}
else
{
indx1 = FaceNodes[ElementFaces[quadface0]][i];
}
}
}
// Finally check for top vertex
for(int i = 0; i < 3; ++i)
{
if((FaceNodes[ElementFaces[triface0]][i] != indx0)&&
(FaceNodes[ElementFaces[triface0]][i] != indx1)&&
(FaceNodes[ElementFaces[triface0]][i] != indx2))
{
indx4 = FaceNodes[ElementFaces[triface0]][i];
break;
}
}
// calculate 0-1,
Node a = *(Vnodes[indx1]) - *(Vnodes[indx0]);
// calculate 0-4,
Node b = *(Vnodes[indx4]) - *(Vnodes[indx0]);
// calculate 0-2,
Node c = *(Vnodes[indx2]) - *(Vnodes[indx0]);
Node acurlb = a.curl(b);
NekDouble acurlb_dotc = acurlb.dot(c);
if(acurlb_dotc < 0.0)
{
returnval[0] = indx0;
returnval[1] = indx1;
returnval[4] = indx4;
}
else
{
returnval[0] = indx1;
returnval[1] = indx0;
returnval[4] = indx4;
}
// calculate 2-3,
Node d = *(Vnodes[indx3]) - *(Vnodes[indx2]);
Node ccurld = c.curl(d);
NekDouble ccurld_dotb = ccurld.dot(b);
if(ccurld_dotb > 0.0)
{
returnval[2] = indx2;
returnval[3] = indx3;
}
else
{
returnval[2] = indx3;
returnval[3] = indx2;
}
if(isPrism == true)
{
// finally need to find last vertex from second triangular face.
for(int i = 0; i < 3; ++i)
{
if((FaceNodes[ElementFaces[triface1]][i] != indx2)&&
(FaceNodes[ElementFaces[triface1]][i] != indx3)&&
(FaceNodes[ElementFaces[triface1]][i] != indx3))
{
returnval[5] = FaceNodes[ElementFaces[triface1]][i];
break;
}
}
}
}
else
{
ASSERTL0(false,"SortFaceNodes not set up for this number of faces");
}
return returnval;
}

Member Data Documentation

ModuleKey Nektar::Utilities::InputTec::className
static
Initial value:
"Reads Tecplot polyhedron ascii format converted from Star CCM (.dat).")

Definition at line 54 of file InputStarTec.h.